People Playground Modding
HomeIntroductionFile StructureEmpty mod templateDetailsLayersMod LifecycleMetadataExtended mod descriptionScript FilesShady Code RejectionThe Unity EngineBuilt-in componentsGame assetsTutorialsCreating a modCreating a custom itemCreating a custom behaviourCreating a custom syringeCreating a custom liquidCreating a gun with a custom projectileCreating a custom weapon attachmentSaving, loading, copying, and pastingCustom liquid mixersCode snippetsCartridgesMaterialsParticle effectsPhysical propertiesSpawnable itemsActivation actionRandom sprite assignmentCreating a background scriptChange environment settingsCreate an explosionCreating a lightCustom human spriteDebug drawingEditing pre-existing itemsEmpty entry pointListen for eventsMap IDsRegistering an itemAdding a firearmSpawn particles on activationBasic texture pack systemSource documentationAcceleratorBoltBehaviourAcceleratorGunBehaviourAcidPoisonAcidPoolBehaviourAcidSyringeAcidSyringe.AcidLiquidActionControlBehaviourActionRepresentationActionRepresentation.ActionCategoryActionRepresentation.ActionUniverseActivateIfExpandedGoreActivateIfTutorialActivations.ActivationEventActivations.ActivationEventTypeActivationPropagationActivations.ActivationTargetActivationToggleBehaviourActivationTransformerBehaviourActivatorElectrodeBehaviourActiveSettingIfNotVsyncActOnCollideActOnDestroyActOnDisintegrateActOnShotActOnUserDeleteAdditionalDecalEffectAdrenalinePoisonAdrenalineSyringeAdrenalineSyringe.AdrenalineLiquidAerialFaithPlateBehaviourAirfoilBehaviourAirfoilBehaviour.WingTypeAliveBehaviourAmbientTemperatureGridBehaviourAmbientTemperatureGridBehaviour.CellAndroidLaserBehaviourAndroidSparkCreatorAntiAliasingAntiAliasingRadioButtonAOEPowerToolAppearWhenMouseNearApplicationQuitButtonBehaviourAppliedBandageBehaviourArchelixCasterBehaviourArchelixCasterBoltBehaviourArrayClonerAtomBombBehaviourAtomBombExplosionBehaviourAudioSourceTimeScaleBehaviourUnityEngine.UI.Extensions.AutoCompleteSearchTypeAutomaticSentryControllerAutomaticWheelJointCreatorBackgroundItemLoaderBackgroundItemLoaderStatusBehaviourBallisticsEmitterBallisticsEmitter.CallbackParamsBalloonBehaviourBandageBehaviourBandageWireToolBaseBoltBehaviourBaseControlNamesBathroomMirrorControllerBatteryAttachmentBehaviourBeamCannonBehaviourBeamformerBehaviourBehaviourManager BellBehaviourBellClipBellClipContainerBlackHoleBehaviourBlasterBehaviourBlasterboltBehaviourBleedingParticleBehaviourBloodBloodContainerBloodContainer.PressureDirectionBloodContainer.RefFloatBloodContainer.SerialisableDistributionBloodExplosionBehaviourBloodImpactBehaviourBloodTankBehaviourBloodTankBehaviour.TankModeBloodWireBehaviourBloodWireToolBloomModeBloomModeRadioButtonBlueUseWireToolBoatMotorBehaviourBooleanRadioButtonBoundingBoxBehaviourBreakJointOnBurnBehaviourBreakJointOnShotBehaviourBugReportFormBehaviourBulbBehaviourBulletTracerPoolBurnableSpriteBehaviourBusGeneratorBehaviourButtonBehaviourCableBehaviourCableWireToolCameraControlBehaviourCameraShakeBehaviourCameraSyncBehaviourCannotShareCarBehaviourCardiopulmonaryBypassMachineBehaviourCartridgeCatalogBehaviourCatalogDataCatalogDropdownBehaviourCatalogToggleBehaviourCategoryCategoryButtonBehaviourCeilingTurretBehaviourCenterOfBoundsCenterOfGravityCentrifugeBehaviourChainsawBehaviourChainsawBehaviour.SoftConnectionActivations.ChannelChemistryChemistry.BeverageM04Chemistry.DebugDiscolorationLiquidChemistry.ExoticLiquidChemistry.InertLiquidChemistry.TritiumCirculationBehaviourClearButtonBehaviour
Introduction
It is recommended you start out with the tutorials and read some of the snippets to get an idea of how things work. Refer to the API documention for more details.
Attention!
This member is obsolete and should not be used. It is a remnant from the past.
bi bij bibi