public class ActOnShot
Inherits MonoBehaviour
, Messages.IShot
Behaviour that invokes an event when it is shot by something
Fields
public float ShotDamageThreshold
[SkipSerialisation]
The minimum amount of damage that needs to be done in order to invoke the event
public float CartridgeDamageThreshold
[SkipSerialisation]
The minimum amount of damage the cartridge inherently does in order to invoke the event
public float Chance
[SkipSerialisation]
The chance of the event being invoked, ranging from 0.0 to 1.0
public UnityEvent Actions
[SkipSerialisation]
The event that is invoked when the object is shot
Methods
public void Shot(Shot shot)
No description provided
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