public class AcceleratorBoltBehaviour
Inherits BaseBoltBehaviour
No description provided
Fields
public float EnergyLevel
Energy level of the projectile
public float CameraShakeAmount
Amount of constant camera shake
public GameObject ImpactEffect
Effect to spawn on impact
public GameObject LargeImpactEffect
Effect to spawn on impact when the energt level is high enough
public float ImpactStrength
Amount of force to apply to objects that the projectile collides with
public float AoERadius
The area-of-effect radius to consider while traveling
public float ActivationDelay
How many seconds to wait until damaging AoE effects are activated. This exists to protect the wielder.
public LayerMask ImmobiltyFieldLayer
[SkipSerialisation]
No description provided
public float ImmobilityFieldSlowdown
[SkipSerialisation]
No description provided
Methods
public override float GetSpeedMultiplier()
No description provided
protected override void Update()
No description provided
public override bool ShouldReflect(RaycastHit2D hit)
No description provided
protected override void OnHit(RaycastHit2D hit)
No description provided
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