public class ActOnCollide
Inherits MonoBehaviour
Behaviour that invokes a UnityEvent
when it gets the MonoBehaviour.OnCollisionEnter2D
message
Fields
public float ImpactForceThreshold
[SkipSerialisation]
The minimum amount of force required to invoke the event
public float DispatchChance
[SkipSerialisation]
Chance from 0.0 to 1.0 that the event is triggered
public Collider2D Collider
[SkipSerialisation]
[Tooltip("Leave null to allow any collider to trigger the event")]
The collider to watch out for. Any collider triggers the event if this is null.
public UnityEvent Actions
[SkipSerialisation]
The event that is invoked when a sufficient collision occurs. May be null.
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