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public class ActOnDestroy
Inherits MonoBehaviour
Behaviour that invokes an event when it is destroyed
Fields
public UnityEvent Event
The event that is invoked when the behaviour is destroyed
public GameObject[] DestroyWith
[SkipSerialisation]
An array of other objects that will be destroyed when this behaviour is destroyed
Attention!
This member is obsolete and should not be used. It is a remnant from the past.
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