public class BlasterBehaviour
Inherits CanShoot
, Messages.IUse
, Messages.IUseContinuous
No description provided
Fields
public GameObject Bolt
[SkipSerialisation]
No description provided
public float Recoil
No description provided
public ParticleSystem Muzzleflash
[SkipSerialisation]
No description provided
public AudioSource blasterSoundSource
[SkipSerialisation]
No description provided
public float InaccuracyMultiplier
No description provided
public bool Automatic
No description provided
public float Interval
[ShowIf(nameof(Automatic))]
No description provided
public AudioClip[] Clips
No description provided
public float ScreenShakeMultiplier
[SkipSerialisation]
No description provided
public Vector2 barrelPosition
No description provided
public Vector2 barrelDirection
No description provided
public bool FlipMuzzleFlash
[SkipSerialisation]
No description provided
Properties
public override Vector2 BarrelPosition
No description provided
public Vector2 BarrelDirection
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
public void UseContinuous(ActivationPropagation activation)
No description provided
public override void Shoot()
No description provided
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