public abstract class BehaviourManager
Inherits MonoBehaviour
Base class for behaviour managers like LimbBehaviourManager
. They replace and speed up Unity's default nightmare message system hell way of updating things. It also provides some certainty when it comes to updating order and allows more update passes.
Methods
protected abstract IList<T> GetCollection()
Should return the collection of behaviours in the world, usually handled by the behaviour itself using a static collection that it adds and removes itself to and from.
protected virtual void Update()
Run the main update pass. Calls IManagedBehaviour.ManagedUpdate
for every existing item in the collection if IManagedBehaviour.ShouldUpdate
returns true.
protected virtual void FixedUpdate()
Run the fixed update pass. Calls IManagedBehaviour.ManagedFixedUpdate
for every existing item in the collection if IManagedBehaviour.ShouldUpdate
returns true.
protected virtual void LateUpdate()
Run the late update pass. Calls IManagedBehaviour.ManagedLateUpdate
for every existing item in the collection if IManagedBehaviour.ShouldUpdate
returns true.