public class ChainsawBehaviour

Inherits MonoBehaviour, Messages.IOnBeforeSerialise, Messages.IOnAfterDeserialise, Messages.IUse

No description provided

Nested types

ChainsawBehaviour.SoftConnection

Fields

public PhysicalBehaviour PhysicalBehaviour

[SkipSerialisation]

No description provided


public Collider2D SawCollider

[SkipSerialisation]

No description provided


public AudioSource IdleLoop

[SkipSerialisation]

No description provided


public AudioSource RevLoop

[SkipSerialisation]

No description provided


public ParticleSystem OverchargeSystem

[SkipSerialisation]

No description provided


public AudioClip Rev

[SkipSerialisation]

No description provided


public SpriteRenderer Saw

[SkipSerialisation]

No description provided


public DamagableMachineryBehaviour DamagableMachinery

[SkipSerialisation]

No description provided


public System.Guid[] SerialisableVictims

[HideInInspector]

No description provided


public float RotationSpeedDecay

[SkipSerialisation]

No description provided


public float UseRotationSpeedAddition

[SkipSerialisation]

No description provided


public float JitterIntensity

[SkipSerialisation]

No description provided


public float JitterSpeed

[SkipSerialisation]

No description provided


public float MinSoftness

[SkipSerialisation]

No description provided


public float SpeedCutThreshold

[SkipSerialisation]

No description provided


public float Damage

[SkipSerialisation]

No description provided


public LayerMask LayerMask

[SkipSerialisation]

No description provided


Properties

public float CurrentSpeed

[SkipSerialisation]

No description provided


Methods

public void Use(ActivationPropagation activation)

No description provided


public void OnBeforeSerialise()

No description provided


public void OnAfterDeserialise(List<GameObject> gameobjects)

No description provided


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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