public class BreakJointOnShotBehaviour
Inherits MonoBehaviour
, Messages.IShot
, Messages.ISlice
[ExecuteAlways]
This behaviour will break the associated 2D joint when it received the OnShot messageThis behaviour will self-destruct if the joint has snapped
Fields
public Joint2D Joint
[SkipSerialisation]
No description provided
public float Chance
Chance from 0 to 1 that being shot will
public float ShotIntensityInfluence
The higher this number is, the more influence shot damage has on the chance calculation
Methods
public void Shot(Shot shot)
No description provided
public void Slice()
No description provided
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