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HomeIntroductionFile StructureEmpty mod templateDetailsLayersMod LifecycleMetadataExtended mod descriptionScript FilesShady Code RejectionThe Unity EngineBuilt-in componentsGame assetsTutorialsCreating a modCreating a custom itemCreating a custom behaviourCreating a custom syringeCreating a custom liquidCreating a gun with a custom projectileCreating a custom weapon attachmentSaving, loading, copying, and pastingCustom liquid mixersCode snippetsCartridgesMaterialsParticle effectsPhysical propertiesSpawnable itemsActivation actionRandom sprite assignmentCreating a background scriptChange environment settingsCreate an explosionCreating a lightCustom human spriteDebug drawingEditing pre-existing itemsEmpty entry pointListen for eventsMap IDsRegistering an itemAdding a firearmSpawn particles on activationBasic texture pack systemSource documentationAcceleratorBoltBehaviourAcceleratorGunBehaviourAcidPoisonAcidPoolBehaviourAcidSyringeAcidSyringe.AcidLiquidActionControlBehaviourActionRepresentationActionRepresentation.ActionCategoryActionRepresentation.ActionUniverseActivateIfExpandedGoreActivateIfTutorialActivations.ActivationEventActivations.ActivationEventTypeActivationPropagationActivations.ActivationTargetActivationToggleBehaviourActivationTransformerBehaviourActivatorElectrodeBehaviourActiveSettingIfNotVsyncActOnCollideActOnDestroyActOnDisintegrateActOnShotActOnUserDeleteAdditionalDecalEffectAdrenalinePoisonAdrenalineSyringeAdrenalineSyringe.AdrenalineLiquidAerialFaithPlateBehaviourAirfoilBehaviourAirfoilBehaviour.WingTypeAliveBehaviourAmbientTemperatureGridBehaviourAmbientTemperatureGridBehaviour.CellAndroidLaserBehaviourAndroidSparkCreatorAntiAliasingAntiAliasingRadioButtonAOEPowerToolAppearWhenMouseNearApplicationQuitButtonBehaviourAppliedBandageBehaviourArchelixCasterBehaviourArchelixCasterBoltBehaviourArrayClonerAtomBombBehaviourAtomBombExplosionBehaviourAudioSourceTimeScaleBehaviourUnityEngine.UI.Extensions.AutoCompleteSearchTypeAutomaticSentryControllerAutomaticWheelJointCreatorBackgroundItemLoaderBackgroundItemLoaderStatusBehaviourBallisticsEmitterBallisticsEmitter.CallbackParamsBalloonBehaviourBandageBehaviourBandageWireToolBaseBoltBehaviourBaseControlNamesBathroomMirrorControllerBatteryAttachmentBehaviourBeamCannonBehaviourBeamformerBehaviourBehaviourManager BellBehaviourBellClipBellClipContainerBlackHoleBehaviourBlasterBehaviourBlasterboltBehaviourBleedingParticleBehaviourBloodBloodContainerBloodContainer.PressureDirectionBloodContainer.RefFloatBloodContainer.SerialisableDistributionBloodExplosionBehaviourBloodImpactBehaviourBloodTankBehaviourBloodTankBehaviour.TankModeBloodWireBehaviourBloodWireToolBloomModeBloomModeRadioButtonBlueUseWireToolBoatMotorBehaviourBooleanRadioButtonBoundingBoxBehaviourBreakJointOnBurnBehaviourBreakJointOnShotBehaviourBugReportFormBehaviourBulbBehaviourBulletTracerPoolBurnableSpriteBehaviourBusGeneratorBehaviourButtonBehaviourCableBehaviourCableWireToolCameraControlBehaviourCameraShakeBehaviourCameraSyncBehaviourCannotShareCarBehaviourCardiopulmonaryBypassMachineBehaviourCartridgeCatalogBehaviourCatalogDataCatalogDropdownBehaviourCatalogToggleBehaviourCategoryCategoryButtonBehaviourCeilingTurretBehaviourCenterOfBoundsCenterOfGravityCentrifugeBehaviourChainsawBehaviourChainsawBehaviour.SoftConnectionActivations.ChannelChemistryChemistry.BeverageM04Chemistry.DebugDiscolorationLiquidChemistry.ExoticLiquidChemistry.InertLiquidChemistry.TritiumCirculationBehaviourClearButtonBehaviour
public class WeatherLightningBehaviour
Inherits MonoBehaviour
No description provided
Fields
public float Width
No description provided
public float Interval
No description provided
public float Chance
No description provided
public AudioClip[] Thunder
No description provided
public AudioSource AudioSource
No description provided
public SpriteRenderer LightSprite
No description provided
public LineRenderer LineRenderer
No description provided
Attention!
This member is obsolete and should not be used. It is a remnant from the past.
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