public class VibrationBehaviour

Inherits MonoBehaviour

[RequireComponent(typeof(Rigidbody2D))]

Will vibrate the attached rigidbody 2D

Fields

public float VibrateForce

This object vibrates when activated and this controls the vibration force intensity


public float VibrateRotationSpeed

Vibration frequency


Properties

public Vector2 ForceVector { get; }

Get current force vector that is being applied


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

bi bij bibi