public class TyreDeflationBehaviour
Inherits MonoBehaviour
, Messages.IShot
, Messages.IOnFragmentHit
, Messages.IUnstabbed
, Messages.IRepair
, Messages.IBreak
No description provided
Nested types
TyreDeflationBehaviour.CircleSettings
Fields
public bool Deflated
No description provided
public bool Indestructible
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public PhysicalBehaviour Phys
[SkipSerialisation]
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public CircleCollider2D Collider
[SkipSerialisation]
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public CircleSettings DeflatedColliderSettings
[SkipSerialisation]
No description provided
public float TemperatureThreshold
[SkipSerialisation]
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public float ShotDamageThreshold
[SkipSerialisation]
No description provided
public float FragmentForceThreshold
[SkipSerialisation]
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public AudioClip[] TyreDeflationSound
[SkipSerialisation]
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public Material SharedDeflatedMaterial
[SkipSerialisation]
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public float VisualSagIntensity
[SkipSerialisation]
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public const string DeflationParticlePrefabPath
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Constant value: "Prefabs/Tyre deflation effect poolable"
Methods
public void PopTyre(Nullable<Vector2> point = null)
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public void Shot(Shot shot)
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public void OnFragmentHit(float fragmentForce)
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public void Unstabbed(Stabbing stabbing)
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public void Repair()
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public void Break(Vector2 impactVelocity)
No description provided