public abstract class TrivialAnimationBehaviour
Inherits MonoBehaviour
Basic procedural animation controller
Fields
public float Duration
Duration of the animation in seconds
public bool Loop
Should the animation loop?
public bool PlayOnStart
Should the animation play when the behaviour starts?
Properties
public bool IsPlaying { get; private set; }
Is the animation currently playing?
Methods
public void Play()
Play the animation. Aborts already playing animations.
public void Stop()
Stop the animation if it is playing.
protected abstract void AnimationTick(float progress)
This is called for every frame that the animation is playing.The current animation progress, ranging from 0.0 to 1.0, is passed to the function.The implementation should do the actual animating bit considering the given value.
public void ForceSetProgress(float progress)
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