public struct TextureOverride

[System.Serializable]

No description provided

Fields

public string Id

Identity of the object you wish to override


public string[] Textures

Array of all textures, ordered hierarchically. The first entry is the base object, the following entries are its children.


public string[] Random

In case the object has a random sprite, you can override them here. When this array has entries, the first entry of the Textures array is ignored.


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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