public abstract class SyringeBehaviour
Inherits BloodContainer
, Messages.IShot
, Messages.IExitShot
, Messages.IOnFragmentHit
, Messages.IBreak
, Messages.IUse
, Messages.ILodged
, Messages.IDislodged
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Fields
public bool Finite
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public bool CanToggleInfinite
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public PressureDirection PressureMode
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public bool NewlySpawned
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public float TransferRate
[SkipSerialisation]
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public HashSet<BloodContainer> pushTargets
[SkipSerialisation]
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Properties
public override Vector2 Limits
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public override PressureDirection Pressure
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public override bool AllowsOverflow
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Methods
protected virtual void Awake()
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protected virtual void Start()
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protected void AddButtons()
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public virtual void Use(ActivationPropagation a)
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public virtual void Lodged(Stabbing stabbing)
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public virtual void Dislodged(PhysicalBehaviour.Penetration penetration)
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protected virtual void FixedUpdate()
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public abstract string GetLiquidID()
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public virtual void ExitShot(Shot shot)
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public virtual void Shot(Shot shot)
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public virtual void Break(Vector2 velocity)
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public virtual void OnFragmentHit(float force)
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protected virtual void BreakSyringe()
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protected virtual void OnWillRenderObject()
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