public class SpikeGrenadeBehaviour
Inherits MonoBehaviour
, Messages.IUse
No description provided
Fields
public int SpikeCount
[SkipSerialisation]
No description provided
public AudioClip IgniteSound
[SkipSerialisation]
No description provided
public GameObject SpikePrefab
[SkipSerialisation]
No description provided
public GameObject ExplosionVFX
[SkipSerialisation]
No description provided
public float DirectRange
[SkipSerialisation]
No description provided
public SpriteRenderer Light
[SkipSerialisation]
No description provided
public float SpikeForce
[SkipSerialisation]
No description provided
public float Delay
[SkipSerialisation]
No description provided
public LayerMask CollisionLayers
[SkipSerialisation]
No description provided
public bool Ignited
[HideInInspector]
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
public void Ignite()
No description provided
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