public class SerialisedLayerBehaviour
Inherits MonoBehaviour
No description provided
Fields
public OptionalInt SortingLayerID
No description provided
public OptionalInt SortingOrder
No description provided
public readonly static float NearbySearchRadius
No description provided
public (int id, int order) OriginalSorting
[SkipSerialisation]
No description provided
Methods
public static (int id, int order) GetSortingFor(PhysicalBehaviour phys)
No description provided
public static void SetSortingFor(PhysicalBehaviour phys, int sortingLayerId, int sortingOrder)
No description provided
public void SetOrder(int layerId, int order)
No description provided
public void SetOrder(OptionalInt layerId, OptionalInt order)
No description provided
public void MoveLayer(int delta)
Simplified layering method. This operation is quite expensive.
public static bool FindTopmostAround(Vector2 point, int sortingLayerId, out PhysicalBehaviour result, out int sortingOrder)
No description provided
public static bool FindBottommostAround(Vector2 point, int sortingLayerId, out PhysicalBehaviour result, out int sortingOrder)
No description provided
public void SendToBack()
Move behind all nearby objects. This operation is quite expensive.
public void BringToFront()
Move in front of all nearby objects. This operation is quite expensive.
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