public class SentryTurretBehaviour
Inherits MonoBehaviour
, Messages.IOnEMPHit
, Messages.IShot
No description provided
Fields
public SentryTurretControllable turretGun
[SkipSerialisation]
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public AudioClip[] TargetAcquired
[Space]
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public AudioClip[] TargetLost
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public AudioClip[] Flying
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public AudioClip[] ShotAt
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public AudioClip[] OnFire
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public AudioClip[] Tipped
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public AudioClip[] Retiring
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public AudioClip Alarm
[Space]
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public AudioClip Ping
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public AudioClip Active
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public AudioClip PistonDeploy
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public AudioClip PistonRetract
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public Collider2D SeeTrigger
[Space]
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public LayerMask BlockingLayers
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public AudioSource AudioSource
[Space]
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public AliveBehaviour target
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public LimbBehaviour limbTarget
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public PhysicalBehaviour phys
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public Transform directTarget
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public SentryTurretAIState State
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public float timeStartedSearching
[HideInInspector]
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public bool disabled
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Methods
public void OnEMPHit()
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public void Shot(Shot shot)
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