public class RocketLauncherBehaviour
Inherits MonoBehaviour
, Messages.IUse
No description provided
Fields
public GameObject Projectile
[SkipSerialisation]
No description provided
public AudioSource AudioSource
[SkipSerialisation]
No description provided
public float ScreenShakeIntensity
No description provided
public Vector2 barrelPosition
No description provided
public Vector2 barrelDirection
No description provided
public AudioClip[] LaunchingSounds
[SkipSerialisation]
[NaughtyAttributes.InfoBox("This can be empty or null because it will fall back to the clip that's already in the audio source.")]
No description provided
Properties
public Vector2 BarrelPosition
No description provided
public Vector2 BarrelDirection
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
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