public class ReactorCoreBehaviour
Inherits MonoBehaviour
No description provided
Nested types
ReactorCoreBehaviour.ReactorState
Fields
public float MeltdownTemperatureThreshold
No description provided
public float HighTemperatureThreshold
No description provided
public float LowTemperatureWarningThreshold
No description provided
public float CoolingRodDepth
[Range(0, 1)]
No description provided
public float InternalTemperature
No description provided
public float InsulationPower
[Range(1, 1024)]
No description provided
public float ReactorPowerTargetRatio
[Range(0, 1)]
No description provided
public float HeatUpIntensity
No description provided
public float TimeVariationSpeed
No description provided
public float TimeVariationIntensity
No description provided
public float CoolingPowerRatio
No description provided
public GameObject[] LowTempAlarmGameObjects
[Foldout(LowTemperatureAlarmGroup)]
No description provided
public MonoBehaviour[] LowTempAlarmBehaviours
[Foldout(LowTemperatureAlarmGroup)]
No description provided
public GameObject[] HighTempAlarmGameObjects
[Foldout(HighTempAlarmGroup)]
No description provided
public MonoBehaviour[] HighTempAlarmBehaviours
[Foldout(HighTempAlarmGroup)]
No description provided
public GameObject[] MeltdownAlarmGameObjects
[Foldout(MeltdownAlarmGroup)]
No description provided
public MonoBehaviour[] MeltdownAlarmBehaviours
[Foldout(MeltdownAlarmGroup)]
No description provided
public ReactorState State
No description provided
Methods
public void IncreaseCooling()
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public void DecreaseCooling()
No description provided
public void IncreasePower()
No description provided
public void DecreasePower()
No description provided
public void DecrementCoolingPower(float ratio = 0.5f)
No description provided