public class RayCannonBehaviour

Inherits CanShoot, Messages.IUse

No description provided

Fields

public PhysicalBehaviour PhysicalBehaviour

[SkipSerialisation]

No description provided


public LineRenderer RayRenderer

[SkipSerialisation]

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public ParticleSystem MuzzleParticles

[SkipSerialisation]

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public ParticleSystem ImpactParticles

[SkipSerialisation]

No description provided


public ParticleSystem ChargeUpParticles

[SkipSerialisation]

No description provided


public AudioSource AudioSource

[SkipSerialisation]

No description provided


public AudioClip CannonClip

[SkipSerialisation]

No description provided


public SpriteRenderer GlowSprite

[SkipSerialisation]

No description provided


public LayerMask LayerMask

[SkipSerialisation]

No description provided


public float RayCastWidth

[SkipSerialisation]

No description provided


public float RayDelay

[SkipSerialisation]

No description provided


public float RayDuration

[SkipSerialisation]

No description provided


public float ShakeIntensity

[SkipSerialisation]

No description provided


public float AmbientTemperatureIncrease

[SkipSerialisation]

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public float Recoil

[SkipSerialisation]

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public ExplosionCreator.ExplosionParameters ExplosionParams

[SkipSerialisation]

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public GameObject ExplosionPrefab

[SkipSerialisation]

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public Vector2 localBarrelPosition

No description provided


public Vector2 localBarrelDirection

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Properties

public override Vector2 BarrelPosition

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public Vector2 BarrelDirection

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Methods

public override void Shoot()

No description provided


public void Use(ActivationPropagation activation)

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Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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