public class RandomEventBehaviour
Inherits MonoBehaviour
Plays the given events all at once based on a chance per second
Nested types
RandomEventBehaviour.RandomEvent
Fields
public List<RandomEvent> Events
[SkipSerialisation]
The events to invoke
public float ChancePerSecond
[SkipSerialisation]
The chance per second from 0 to 1. Note that the events can be triggered several times per second still.
public float Cooldown
[SkipSerialisation]
Cooldown time in seconds. This determines how long to wait after an invocation before a new event can be dispatched
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