public class PowerHammerBehaviour

Inherits MonoBehaviour

Controls the Power Hammer

Fields

public AudioClip[] ImpactClips

[SkipSerialisation]

Audio played on impact


public float ForceMultiplier

[SkipSerialisation]

Effect force multiplier


public float Range

[SkipSerialisation]

Range of the effect force in units


public float CameraShakeIntensity

[SkipSerialisation]

Intensity of the camera shake


public float RequiredImpactForce

[SkipSerialisation]

Amount of physical impact force required to initiate the force effect


public LayerMask LayersToConsider

[SkipSerialisation]

What layers to consider when affecting objects


public float ImpactCharge

[SkipSerialisation]

How electricity to add to affected objects


public GameObject HammerEffectPrefab

[SkipSerialisation]

Amount of physical impact force required to initiate the force effect


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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