People Playground Modding
HomeIntroductionFile StructureEmpty mod templateDetailsLayersMod LifecycleMetadataExtended mod descriptionScript FilesShady Code RejectionThe Unity EngineBuilt-in componentsGame assetsTutorialsCreating a modCreating a custom itemCreating a custom behaviourCreating a custom syringeCreating a custom liquidCreating a gun with a custom projectileCreating a custom weapon attachmentSaving, loading, copying, and pastingCustom liquid mixersCode snippetsCartridgesMaterialsParticle effectsPhysical propertiesSpawnable itemsActivation actionRandom sprite assignmentCreating a background scriptChange environment settingsCreate an explosionCreating a lightCustom human spriteDebug drawingEditing pre-existing itemsEmpty entry pointListen for eventsMap IDsRegistering an itemAdding a firearmSpawn particles on activationBasic texture pack systemSource documentationAcceleratorBoltBehaviourAcceleratorGunBehaviourAcidPoisonAcidPoolBehaviourAcidSyringeAcidSyringe.AcidLiquidActionControlBehaviourActionRepresentationActionRepresentation.ActionCategoryActionRepresentation.ActionUniverseActivateIfExpandedGoreActivateIfTutorialActivations.ActivationEventActivations.ActivationEventTypeActivationPropagationActivations.ActivationTargetActivationToggleBehaviourActivationTransformerBehaviourActivatorElectrodeBehaviourActiveSettingIfNotVsyncActOnCollideActOnDestroyActOnDisintegrateActOnShotActOnUserDeleteAdditionalDecalEffectAdrenalinePoisonAdrenalineSyringeAdrenalineSyringe.AdrenalineLiquidAerialFaithPlateBehaviourAirfoilBehaviourAirfoilBehaviour.WingTypeAliveBehaviourAmbientTemperatureGridBehaviourAmbientTemperatureGridBehaviour.CellAndroidLaserBehaviourAndroidSparkCreatorAntiAliasingAntiAliasingRadioButtonAOEPowerToolAppearWhenMouseNearApplicationQuitButtonBehaviourAppliedBandageBehaviourArchelixCasterBehaviourArchelixCasterBoltBehaviourArrayClonerAtomBombBehaviourAtomBombExplosionBehaviourAudioSourceTimeScaleBehaviourUnityEngine.UI.Extensions.AutoCompleteSearchTypeAutomaticSentryControllerAutomaticWheelJointCreatorBackgroundItemLoaderBackgroundItemLoaderStatusBehaviourBallisticsEmitterBallisticsEmitter.CallbackParamsBalloonBehaviourBandageBehaviourBandageWireToolBaseBoltBehaviourBaseControlNamesBathroomMirrorControllerBatteryAttachmentBehaviourBeamCannonBehaviourBeamformerBehaviourBehaviourManager BellBehaviourBellClipBellClipContainerBlackHoleBehaviourBlasterBehaviourBlasterboltBehaviourBleedingParticleBehaviourBloodBloodContainerBloodContainer.PressureDirectionBloodContainer.RefFloatBloodContainer.SerialisableDistributionBloodExplosionBehaviourBloodImpactBehaviourBloodTankBehaviourBloodTankBehaviour.TankModeBloodWireBehaviourBloodWireToolBloomModeBloomModeRadioButtonBlueUseWireToolBoatMotorBehaviourBooleanRadioButtonBoundingBoxBehaviourBreakJointOnBurnBehaviourBreakJointOnShotBehaviourBugReportFormBehaviourBulbBehaviourBulletTracerPoolBurnableSpriteBehaviourBusGeneratorBehaviourButtonBehaviourCableBehaviourCableWireToolCameraControlBehaviourCameraShakeBehaviourCameraSyncBehaviourCannotShareCarBehaviourCardiopulmonaryBypassMachineBehaviourCartridgeCatalogBehaviourCatalogDataCatalogDropdownBehaviourCatalogToggleBehaviourCategoryCategoryButtonBehaviourCeilingTurretBehaviourCenterOfBoundsCenterOfGravityCentrifugeBehaviourChainsawBehaviourChainsawBehaviour.SoftConnectionActivations.ChannelChemistryChemistry.BeverageM04Chemistry.DebugDiscolorationLiquidChemistry.ExoticLiquidChemistry.InertLiquidChemistry.TritiumCirculationBehaviourClearButtonBehaviour
public enum PianoKey
Every note in an octave
C
No description provided
CSharpDFlat
haha
D
No description provided
DSharpEFlat
No description provided
E
No description provided
F
No description provided
FSharpGFlat
No description provided
G
No description provided
GSharpAFlat
No description provided
A
No description provided
ASharpBFlat
No description provided
B
No description provided
Attention!
This member is obsolete and should not be used. It is a remnant from the past.
bi bij bibi