public class ObjectState
[Serializable]
No description provided
Fields
public string SpawnableAssetName
No description provided
public TransformPrototype Root
No description provided
public Dictionary<string, TransformPrototype> Children
No description provided
public MonoBehaviourPrototype[] RootComponentData
[SerializeField]
[Ceras.Include]
No description provided
public Dictionary<string, MonoBehaviourPrototype[]> ChildComponentData
[SerializeField]
[Ceras.Include]
No description provided
Methods
public (constructor) ObjectState(string spawnableAssetName, TransformPrototype root, Dictionary<string, TransformPrototype> children)
No description provided
public (constructor) ObjectState()
No description provided
public void PackComponentData(GameObject origin, Transform[] children)
No description provided
public GameObject CreateNew(Vector2 worldPosition, bool flipped = false)
No description provided
public void LinkReferences(GameObject target, IEnumerable<SerialisableIdentity> referencePool)
No description provided
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