public class MachineGunBehaviour
Inherits MonoBehaviour
, Messages.IUse
No description provided
Fields
public ParticleSystem Effect
[SkipSerialisation]
No description provided
public GameObject ImpactEffect
[SkipSerialisation]
No description provided
public GameObject RicochetEffect
[SkipSerialisation]
No description provided
public AudioClip[] Sounds
[SkipSerialisation]
No description provided
public AudioSource AudioSource
[SkipSerialisation]
No description provided
public Vector2 barrelPosition
[SkipSerialisation]
No description provided
public Vector2 barrelDirection
[SkipSerialisation]
No description provided
public Cartridge Cartridge
[SkipSerialisation]
No description provided
public bool ExplosiveRounds
No description provided
public ExplosionCreator.ExplosionParameters ExplosionSettings
[NaughtyAttributes.ShowIf(nameof(ExplosiveRounds))]
No description provided
public float FireRateMultiplier
No description provided
public float ShockwaveIntensity
Amount of force behind the shockwave when fired
public bool Automatic
No description provided
public DistantSoundBehaviour.SoundType DistantSound
[SkipSerialisation]
No description provided
Properties
public BallisticsEmitter BallisticsEmitter { get; private set; }
No description provided
public Vector2 BarrelPosition
No description provided
public Vector2 BarrelDirection
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
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