public class LiquidDuplicatorBehaviour
Inherits BloodContainer
, Messages.IUse
Controls the liquid duplicator
Fields
public GameObject Spark
No description provided
public Material LightningMaterial
No description provided
public LineRenderer lineRenderer
No description provided
public float seed
No description provided
public float life
No description provided
public LayerMask layer
No description provided
public AnimationCurve curve
No description provided
public float Radius
No description provided
Vector2 targetDirection
No description provided
bool hasExploded
No description provided
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
Reference to the physical behaviour
public AudioClip PeriodicNoise
[SkipSerialisation]
Sound that is played periodically
public AudioClip FlushSound
[SkipSerialisation]
Sound that is played when the container is flushed
public float Capacity
[SkipSerialisation]
How many liquid units can this container store
public SpriteRenderer EnabledLight
[SkipSerialisation]
Light to toggle based on activation state
public float RateMultiplier
[SkipSerialisation]
No description provided
public LiquidContainerController LiquidContainer
[SkipSerialisation]
Reference to the visual liquid simulation controller
public DamagableMachineryBehaviour DamagableMachinery
[SkipSerialisation]
Reference to the damagable machinery
public bool Activated
Is it duplicating!!?!??!
Properties
public override Vector2 Limits
No description provided
public override PressureDirection Pressure
No description provided
Methods
void Awake()
No description provided
void Update()
No description provided
public void Use(ActivationPropagation activation)
No description provided
protected override void Update()
No description provided
public void TryFlush()
No description provided