public class LiquidDuplicatorBehaviour

Inherits BloodContainer, Messages.IUse

Controls the liquid duplicator

Fields

public GameObject Spark

No description provided


public Material LightningMaterial

No description provided


public LineRenderer lineRenderer

No description provided


public float seed

No description provided


public float life

No description provided


public LayerMask layer

No description provided


public AnimationCurve curve

No description provided


public float Radius

No description provided


Vector2 targetDirection

No description provided


bool hasExploded

No description provided


public PhysicalBehaviour PhysicalBehaviour

[SkipSerialisation]

Reference to the physical behaviour


public AudioClip PeriodicNoise

[SkipSerialisation]

Sound that is played periodically


public AudioClip FlushSound

[SkipSerialisation]

Sound that is played when the container is flushed


public float Capacity

[SkipSerialisation]

How many liquid units can this container store


public SpriteRenderer EnabledLight

[SkipSerialisation]

Light to toggle based on activation state


public float RateMultiplier

[SkipSerialisation]

No description provided


public LiquidContainerController LiquidContainer

[SkipSerialisation]

Reference to the visual liquid simulation controller


public DamagableMachineryBehaviour DamagableMachinery

[SkipSerialisation]

Reference to the damagable machinery


public bool Activated

Is it duplicating!!?!??!


Properties

public override Vector2 Limits

No description provided


public override PressureDirection Pressure

No description provided


Methods

void Awake()

No description provided


void Update()

No description provided


public void Use(ActivationPropagation activation)

No description provided


protected override void Update()

No description provided


public void TryFlush()

No description provided


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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