public class LaserTurretBehaviour
Inherits CanShoot
, Messages.IUse
, Messages.IOnEMPHit
No description provided
Fields
public Vector2 barrelPosition
[SkipSerialisation]
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public Vector2 barrelDirection
[SkipSerialisation]
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public float radius
[SkipSerialisation]
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public PhysicalBehaviour physicalBehaviour
[SkipSerialisation]
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public HingeJoint2D joint
[SkipSerialisation]
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public AudioClip targetAcquired
[SkipSerialisation]
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public AudioSource audioSource
[SkipSerialisation]
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public LayerMask layerMask
[SkipSerialisation]
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public float recoil
[SkipSerialisation]
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public ParticleSystem muzzleFlash
[SkipSerialisation]
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public float interval
[SkipSerialisation]
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public float cooldown
[SkipSerialisation]
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public GameObject projectile
[SkipSerialisation]
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public float inaccuracy
[SkipSerialisation]
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public float motorSpeed
[SkipSerialisation]
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public GameObject GlowEffect
[SkipSerialisation]
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public GameObject BreakEffect
[SkipSerialisation]
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public bool IsBroken
[ReadOnly]
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Properties
public override Vector2 BarrelPosition
[SkipSerialisation]
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public Vector2 BarrelDirection
[SkipSerialisation]
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Methods
public void OnEMPHit()
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public void Use(ActivationPropagation activation)
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public override void Shoot()
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