public class LaserTurretBehaviour

Inherits CanShoot, Messages.IUse, Messages.IOnEMPHit

No description provided

Fields

public Vector2 barrelPosition

[SkipSerialisation]

No description provided


public Vector2 barrelDirection

[SkipSerialisation]

No description provided


public float radius

[SkipSerialisation]

No description provided


public PhysicalBehaviour physicalBehaviour

[SkipSerialisation]

No description provided


public HingeJoint2D joint

[SkipSerialisation]

No description provided


public AudioClip targetAcquired

[SkipSerialisation]

No description provided


public AudioSource audioSource

[SkipSerialisation]

No description provided


public LayerMask layerMask

[SkipSerialisation]

No description provided


public float recoil

[SkipSerialisation]

No description provided


public ParticleSystem muzzleFlash

[SkipSerialisation]

No description provided


public float interval

[SkipSerialisation]

No description provided


public float cooldown

[SkipSerialisation]

No description provided


public GameObject projectile

[SkipSerialisation]

No description provided


public float inaccuracy

[SkipSerialisation]

No description provided


public float motorSpeed

[SkipSerialisation]

No description provided


public GameObject GlowEffect

[SkipSerialisation]

No description provided


public GameObject BreakEffect

[SkipSerialisation]

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public bool IsBroken

[ReadOnly]

No description provided


Properties

public override Vector2 BarrelPosition

[SkipSerialisation]

No description provided


public Vector2 BarrelDirection

[SkipSerialisation]

No description provided


Methods

public void OnEMPHit()

No description provided


public void Use(ActivationPropagation activation)

No description provided


public override void Shoot()

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Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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