public class IonBoltBehaviour

Inherits MonoBehaviour

Controls the projectile an Ion Cannon fires

Fields

public float Speed

Speed of the projectile


public DecalDescriptor ImpactDecal

The decal to create on collision


public GameObject ImpactEffect

Effect to spawn on collision


public GameObject EndOfLifeEffect

Effect to spawn on explode


public GameObject Particles

Reference to the trailing particles


public float ImpactStrength

Amount of force to apply to objects that the projectile collides with


public LayerMask Layers

Layers to collide with


public float Damage

Damage to do the the object that the projectile collides with


public float DecalSize

Size of the decals to create on collide


public float AoERadius

The area-of-effect radius to consider on collide


public DeleteAfterTime DeleteAfterTime

Reference to the DeleteAfterTime behaviour that will delete this projectile


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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