public class IonBoltBehaviour
Inherits MonoBehaviour
Controls the projectile an Ion Cannon fires
Fields
public float Speed
Speed of the projectile
public DecalDescriptor ImpactDecal
The decal to create on collision
public GameObject ImpactEffect
Effect to spawn on collision
public GameObject EndOfLifeEffect
Effect to spawn on explode
public GameObject Particles
Reference to the trailing particles
public float ImpactStrength
Amount of force to apply to objects that the projectile collides with
public LayerMask Layers
Layers to collide with
public float Damage
Damage to do the the object that the projectile collides with
public float DecalSize
Size of the decals to create on collide
public float AoERadius
The area-of-effect radius to consider on collide
public DeleteAfterTime DeleteAfterTime
Reference to the DeleteAfterTime behaviour that will delete this projectile
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