public class InputAction
[Serializable]
No description provided
Properties
public bool HoldRequired { get; set; }
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public KeyCode Key { get; set; }
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public KeyCode SecondaryKey { get; set; }
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public ActionRepresentation.ActionUniverse Universe { get; set; }
No description provided
Methods
public (constructor) InputAction(KeyCode key, KeyCode secondary = KeyCode.None)
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public bool Evaluate()
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public bool IsHeld()
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public bool IsReleased()
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public bool IsPressed()
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public string GetDisplayText()
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public void SimulateDown()
[System.Obsolete]
No description provided
public void SimulateUp()
[System.Obsolete]
No description provided
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