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HomeIntroductionFile StructureEmpty mod templateDetailsLayersMod LifecycleMetadataExtended mod descriptionScript FilesShady Code RejectionThe Unity EngineBuilt-in componentsGame assetsTutorialsCreating a modCreating a custom itemCreating a custom behaviourCreating a custom syringeCreating a custom liquidCreating a gun with a custom projectileCreating a custom weapon attachmentSaving, loading, copying, and pastingCustom liquid mixersCode snippetsCartridgesMaterialsParticle effectsPhysical propertiesSpawnable itemsActivation actionRandom sprite assignmentCreating a background scriptChange environment settingsCreate an explosionCreating a lightCustom human spriteDebug drawingEditing pre-existing itemsEmpty entry pointListen for eventsMap IDsRegistering an itemAdding a firearmSpawn particles on activationBasic texture pack systemSource documentationAcceleratorBoltBehaviourAcceleratorGunBehaviourAcidPoisonAcidPoolBehaviourAcidSyringeAcidSyringe.AcidLiquidActionControlBehaviourActionRepresentationActionRepresentation.ActionCategoryActionRepresentation.ActionUniverseActivateIfExpandedGoreActivateIfTutorialActivations.ActivationEventActivations.ActivationEventTypeActivationPropagationActivations.ActivationTargetActivationToggleBehaviourActivationTransformerBehaviourActivatorElectrodeBehaviourActiveSettingIfNotVsyncActOnCollideActOnDestroyActOnDisintegrateActOnShotActOnUserDeleteAdditionalDecalEffectAdrenalinePoisonAdrenalineSyringeAdrenalineSyringe.AdrenalineLiquidAerialFaithPlateBehaviourAirfoilBehaviourAirfoilBehaviour.WingTypeAliveBehaviourAmbientTemperatureGridBehaviourAmbientTemperatureGridBehaviour.CellAndroidLaserBehaviourAndroidSparkCreatorAntiAliasingAntiAliasingRadioButtonAOEPowerToolAppearWhenMouseNearApplicationQuitButtonBehaviourAppliedBandageBehaviourArchelixCasterBehaviourArchelixCasterBoltBehaviourArrayClonerAtomBombBehaviourAtomBombExplosionBehaviourAudioSourceTimeScaleBehaviourUnityEngine.UI.Extensions.AutoCompleteSearchTypeAutomaticSentryControllerAutomaticWheelJointCreatorBackgroundItemLoaderBackgroundItemLoaderStatusBehaviourBallisticsEmitterBallisticsEmitter.CallbackParamsBalloonBehaviourBandageBehaviourBandageWireToolBaseBoltBehaviourBaseControlNamesBathroomMirrorControllerBatteryAttachmentBehaviourBeamCannonBehaviourBeamformerBehaviourBehaviourManager BellBehaviourBellClipBellClipContainerBlackHoleBehaviourBlasterBehaviourBlasterboltBehaviourBleedingParticleBehaviourBloodBloodContainerBloodContainer.PressureDirectionBloodContainer.RefFloatBloodContainer.SerialisableDistributionBloodExplosionBehaviourBloodImpactBehaviourBloodTankBehaviourBloodTankBehaviour.TankModeBloodWireBehaviourBloodWireToolBloomModeBloomModeRadioButtonBlueUseWireToolBoatMotorBehaviourBooleanRadioButtonBoundingBoxBehaviourBreakJointOnBurnBehaviourBreakJointOnShotBehaviourBugReportFormBehaviourBulbBehaviourBulletTracerPoolBurnableSpriteBehaviourBusGeneratorBehaviourButtonBehaviourCableBehaviourCableWireToolCameraControlBehaviourCameraShakeBehaviourCameraSyncBehaviourCannotShareCarBehaviourCardiopulmonaryBypassMachineBehaviourCartridgeCatalogBehaviourCatalogDataCatalogDropdownBehaviourCatalogToggleBehaviourCategoryCategoryButtonBehaviourCeilingTurretBehaviourCenterOfBoundsCenterOfGravityCentrifugeBehaviourChainsawBehaviourChainsawBehaviour.SoftConnectionActivations.ChannelChemistryChemistry.BeverageM04Chemistry.DebugDiscolorationLiquidChemistry.ExoticLiquidChemistry.InertLiquidChemistry.TritiumCirculationBehaviourClearButtonBehaviour
public class GorseProjectileBehaviour
Inherits MonoBehaviour
No description provided
Fields
public ContraptionMetaData ContraptionMetaData
No description provided
public float Damage
No description provided
public Rigidbody2D Rigidbody2D
No description provided
public GameObject DisperseEffect
No description provided
public float AcidChance
No description provided
Methods
public void Publish()
No description provided
Attention!
This member is obsolete and should not be used. It is a remnant from the past.
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