public class GenericScifiWeapon40Behaviour
Inherits MonoBehaviour
This is actually just the Disassembler behaviour
Fields
public AudioClip ShotSound
[SkipSerialisation]
No description provided
public float ShotVolume
[SkipSerialisation]
No description provided
public ParticleSystem ParticleSystem
[SkipSerialisation]
No description provided
public Rigidbody2D Rigidbody
[SkipSerialisation]
No description provided
public float RecoilForce
[SkipSerialisation]
No description provided
public float ImpactForce
[SkipSerialisation]
No description provided
public LayerMask LayersToHit
[SkipSerialisation]
No description provided
public GameObject Impact
[SkipSerialisation]
No description provided
public Vector3 barrelPosition
[SkipSerialisation]
No description provided
public Vector3 barrelDirection
[SkipSerialisation]
No description provided
Properties
public Vector2 BarrelPosition
No description provided
public Vector2 BarrelDirection
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
public void Fire()
No description provided
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