public class FireworksBehaviour
Inherits MonoBehaviour
, Messages.IUse
, Messages.IShot
No description provided
Fields
public AudioSource Audio
[SkipSerialisation]
No description provided
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided
public ParticleSystem ParticleSystem
[SkipSerialisation]
No description provided
public GameObject[] Bursts
[SkipSerialisation]
No description provided
public GameObject[] LowChanceBursts
[SkipSerialisation]
No description provided
public GameObject FireworksNuke
[SkipSerialisation]
No description provided
public Transform Killzone
[SkipSerialisation]
No description provided
public Vector2 Thrust
No description provided
public float Range
No description provided
public float TimeUntilBurst
No description provided
public float TimeUntilBurstRandomisation
No description provided
public float RandomisedTimeUntilBurst
[HideInInspector]
No description provided
public bool Activated
[HideInInspector]
No description provided
public float Life
[HideInInspector]
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
public void Shot(Shot shot)
No description provided
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