public class FirearmBehaviour

Inherits CanShoot, Messages.IUse

No description provided

Fields

public Vector2 barrelPosition

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public Vector2 barrelDirection

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public Vector2 casingPosition

[Space]

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public Vector2 casingDirection

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public AudioClip[] ShotSounds

[Space] [SkipSerialisation]

No description provided


public AudioClip TriggerSound

[SkipSerialisation]

No description provided


public float ShotVolume

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public float FireDelay

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public float InitialInaccuracy

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public List<float> InaccuracyMultipliers

[SkipSerialisation]

No description provided


public bool Automatic

[Space]

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public int BulletsPerShot

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public float AutomaticFireInterval

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public GameObject MuzzleFlashEffectOverride

[SkipSerialisation]

No description provided


public Cartridge Cartridge

[SkipSerialisation]

No description provided


public LayerMask LayersToHit

[Space]

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public bool StartInCollider

[Space] [Obsolete]

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public bool EjectShells

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public bool UseCustomCasingTexture

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public bool IgnoreUse

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public bool ApplyCharge

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public float ShotHeatMultiplier

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public float CasingSizeMultiplier

[SkipSerialisation]

No description provided


public PhysicalBehaviour Phys

[SkipSerialisation]

No description provided


public UnityEngine.Events.UnityEvent OnFire

[SkipSerialisation]

No description provided


public bool MuzzleShockwave

Should this weapon emit a shockwave when fired?


public DistantSoundBehaviour.SoundType DistantSound

[SkipSerialisation]

No description provided


public BallisticsEmitter BallisticsEmitter

[SkipSerialisation]

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Properties

public int ShotIndex

[SkipSerialisation]

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public override Vector2 BarrelPosition

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public Vector2 BarrelDirection

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public Vector2 CasingPosition

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public Vector2 CasingDirection

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Methods

public void ResetIndex()

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void Awake()

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public void ShootContinuous()

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public void Use(ActivationPropagation activation)

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public override void Shoot()

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Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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