public class FancyBloodSplatController
Inherits MonoBehaviour
, Messages.IOnPoolableReinitialised
No description provided
Nested types
FancyBloodSplatController.DirectionModes
Fields
public bool UnparentAtStart
No description provided
public DirectionModes DirectionMode
No description provided
public bool Continuous
No description provided
public Vector2 Direction
[NaughtyAttributes.HideIf(nameof(IsCircleMode))]
No description provided
public float SpawningChance
[NaughtyAttributes.ShowIf(nameof(Continuous))]
[Range(0, 1)]
No description provided
public Vector2 AmountRange
[NaughtyAttributes.MinMaxSlider(0, 32)]
[NaughtyAttributes.HideIf(nameof(Continuous))]
No description provided
public float AngleRandomisation
[Range(0, 360)]
No description provided
public Vector2 LifetimeInSeconds
[Header("Particle settings")]
[NaughtyAttributes.MinMaxSlider(0, 5)]
No description provided
public Vector2 EjectionForce
[NaughtyAttributes.MinMaxSlider(0, 5)]
Ejection force range. NOT A VECTOR. X is the lower bound and Y is the upper bound.
public DecalDescriptor Decal
[Header("Decal settings")]
No description provided
public Color DecalColourMultiplier
No description provided
public float Size
No description provided
public LayerMask CollisionLayers
No description provided
public bool DestroyWhenNoParticles
No description provided
public bool TriggerOnCollide
No description provided
Methods
public void CreateParticle(int index = 0)
No description provided
public void OnPoolableReinitialised(ObjectPoolBehaviour pool)
No description provided