public class ExplosiveBehaviour

Inherits MonoBehaviour, Messages.IShot, Messages.IOnFragmentHit, Messages.IUse

No description provided

Fields

public float Range

No description provided


public float ShockwaveStrength

No description provided


public float Delay

No description provided


public uint FragmentationRayCount

No description provided


public float FragmentForce

No description provided


public float ShockwaveLiftForce

No description provided


public bool ArmOnAwake

No description provided


public bool DestroyOnExplode

No description provided


public bool DisintegrateOnExplode

No description provided


public bool ParticleEffectAndSound

No description provided


public float BurnPower

No description provided


public float TemperatureLimit

No description provided


public bool BigExplosion

No description provided


public bool ArmOnUse

No description provided


public int BallisticShrapnelCount

No description provided


public float AffectVictimTemperature

No description provided


public float ShotExplodeChance

No description provided


public bool ExplodesOnFragmentHit

No description provided


public float ImpactForceThreshold

[Tooltip("Negative means it doesnt")]

No description provided


public float ExplodeBurnProgressThreshold

[Tooltip("More than 1 means it doesnt")]

No description provided


public float DismemberChance

No description provided


public bool ShouldCreateKillzone

No description provided


public float MinChargeToExplode

No description provided


public GameObject Killzone

[SkipSerialisation]

No description provided


public GameObject VFXOverride

[SkipSerialisation]

No description provided


public GameObject UnderwaterVFXOverride

[SkipSerialisation]

No description provided


public bool CanExplodeMultipleTimes

No description provided


public LayerMask BlockingLayers

[SkipSerialisation]

No description provided


public UnityEvent OnExplode

No description provided


public UnityEvent OnArm

No description provided


public string Tag

[HideInInspector]

No description provided


Properties

public bool Armed { get; private set; }

[SkipSerialisation]

No description provided


Methods

public void Use(ActivationPropagation _)

No description provided


public void Activate()

No description provided


public void ForceImmediateExposion()

[System.Obsolete]

No description provided


public void ForceImmediateExplosion()

No description provided


public void Disarm()

No description provided


public void SetRange(float r)

No description provided


public void Shot(Shot shot)

No description provided


public void OnFragmentHit(float force)

No description provided


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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