public class ExistifUnderwater

Inherits MonoBehaviour

Sets the GameObject's active state based on if the given point is under water

Fields

public Vector2 Offset

The point that is checked


public Space Space

The space in which the point is checked


public bool Invert

Should the active state be inverted?


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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