public class EnergySwordMotionBlur
Inherits MonoBehaviour
Controls the energy sword trail
Nested types
Fields
public MeshRenderer MeshRenderer
[SkipSerialisation]
Reference to the MeshRenderer
that will be used
public MeshFilter MeshFilter
[SkipSerialisation]
Reference to the MeshFilter
that will be used
public float Life
[SkipSerialisation]
The length of the trail
public float MinDistance
[SkipSerialisation]
The minimum distance the blade needs to move in order to create a new node
public Rigidbody2D Rigidbody
[SkipSerialisation]
Reference to the relevant rigidbody
public Transform B
[SkipSerialisation]
The two transforms that indicate the line segment that needs to have a trail following it
public Gradient ColorOverMesh
[SkipSerialisation]
The colour of the mesh over the length
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