public abstract class EffectGunBehaviour
Inherits CanShoot
, Messages.IUse
No description provided
Fields
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
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public AudioClip[] ShotSounds
[SkipSerialisation]
No description provided
public GameObject Muzzleflash
[SkipSerialisation]
No description provided
public Vector3 barrelPosition
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public Vector3 barrelDirection
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public float range
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public float offset
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Properties
public override Vector2 BarrelPosition
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public Vector2 BarrelDirection
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Methods
public void Use(ActivationPropagation activation)
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protected bool TryGetLimb(Collider2D coll, out LimbBehaviour limb)
No description provided
public override void Shoot()
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protected abstract void Affect(Collider2D coll)
No description provided
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