public class DistantSoundBehaviour

Inherits MonoBehaviour

There should only exist 1 instance of this behaviour in the scene. When an explosion or other loud noise happens, this behaviour is called to make a distant explosion noise.

Nested types

DistantSoundBehaviour.SoundType

Fields

public AudioClip[] SmallDistantExplosions

No description provided


public AudioClip[] LargeDistantExplosions

No description provided


public AudioClip[] LargerDistantExplosions

No description provided


public AudioClip[] SmallDistantFirearms

[Space]

No description provided


public AudioClip[] MediumDistantFirearms

No description provided


public AudioClip[] LargeDistantFirearms

No description provided


public AudioSource AudioSource

[Space]

No description provided


Properties

public static DistantSoundBehaviour Instance { get; private set; }

No description provided


Methods

public void Play(SoundType soundType, Vector2 point, float volume = 1)

No description provided


public void PlaySmallExplosion(Vector2 point, float volume = 1)

No description provided


public void PlayLargeExplosion(Vector2 point, float volume = 1)

No description provided


public void PlayLargerExplosion(Vector2 point, float volume = 1)

No description provided


public void PlaySmallFirearm(Vector2 point, float volume = 1)

No description provided


public void PlayMediumFirearm(Vector2 point, float volume = 1)

No description provided


public void PlayLargeFirearm(Vector2 point, float volume = 1)

No description provided


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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