public class DistantSoundBehaviour
Inherits MonoBehaviour
There should only exist 1 instance of this behaviour in the scene. When an explosion or other loud noise happens, this behaviour is called to make a distant explosion noise.
Nested types
DistantSoundBehaviour.SoundType
Fields
public AudioClip[] SmallDistantExplosions
No description provided
public AudioClip[] LargeDistantExplosions
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public AudioClip[] LargerDistantExplosions
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public AudioClip[] SmallDistantFirearms
[Space]
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public AudioClip[] MediumDistantFirearms
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public AudioClip[] LargeDistantFirearms
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public AudioSource AudioSource
[Space]
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Properties
public static DistantSoundBehaviour Instance { get; private set; }
No description provided
Methods
public void Play(SoundType soundType, Vector2 point, float volume = 1)
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public void PlaySmallExplosion(Vector2 point, float volume = 1)
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public void PlayLargeExplosion(Vector2 point, float volume = 1)
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public void PlayLargerExplosion(Vector2 point, float volume = 1)
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public void PlaySmallFirearm(Vector2 point, float volume = 1)
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public void PlayMediumFirearm(Vector2 point, float volume = 1)
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public void PlayLargeFirearm(Vector2 point, float volume = 1)
No description provided
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