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Madness Microactive

A little game made to ensure the custom game engine works on our audience's hardware. This was initially released as "Mandess Intercom Reload", a fake demo version of Madness Interactive Reloaded. This game was never intended to be a fully fledged experience so it's been archived as an Experiment.

Download
OS          Windows 64bit
SHA1        68c1c911e0dbc1986ba0a5d82e76ba32d2a232bc
Size        42090133 bytes (40 MiB)
Version     0.5.1
    
Download
OS          Linux 64bit
SHA1        0f71a08e76a6b22549db6c4fcf27439ba12b341a
Size        41162940 bytes (39 MiB)
Version     0.5.1

The source code for this project is available under AGPL-3.0. Beware that the code structure is partially tragic, due to this being quick a test project.

Source code

Installation instructions

Windows

Extract the downloaded archive into an empty folder and launch "MadnessMicroactive.exe".

Tested on Windows 10, Windows 11

Linux

Ensure you have installed libopenal1 (or the equivalent for your distribution). Extract the downloaded archive into an empty folder and launch "MadnessMicroactive". You might need to chmod 777 ./MadnessMicroactive first.
If this doesn't work somehow, you can install the .NET 6 runtime and dotnet run ./MadnessMicroactive.dll

Tested on LMDE 6